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Old Plasma_Turret
Default 11-08-2010
  #1
Naked Crook
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Anaconda's Spiker


Carbine
Clip Size: 18 Slugs
Impact: Medium
Bullets: 8.7 x 60mm caseless radioactive projectiles
Effective Range: 2000 ft
Rate of Fire: 200 Rounds per Minute

Type-51 Carbine


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Old Update
Default 11-08-2010
  #2
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Wraith



Type-25 Assault Gun Carriage


Brute Variant



Wraith



Type-25 Assault Gun Carriage


Elite Variant


Clip Size: 18 Slugs
Impact: Medium
Bullets: 8.7 x 60mm caseless radioactive projectile
Effective Range: 2000 ft
Rate of Fire: 200 Rounds per Minute

Type-25 Assault Gun Carriage - Wraith


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Brute Variant


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Elite Variant


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Old Update
Default 11-10-2010
  #3
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Plasma Turret



Type-25 Assault Gun Carriage


Brute Variant



Plasma Turret



Type-25 Assault Gun Carriage


Elite Variant


Clip Size: 18 Slugs
Impact: Medium
Bullets: 8.7 x 60mm caseless radioactive projectile
Effective Range: 2000 ft
Rate of Fire: 200 Rounds per Minute

Type-25 Assault Gun Carriage - Wraith


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Brute Variant


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Elite Variant


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Old Update
Default 11-14-2010
  #4
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Plasma Turret


Plasma Turret - Brute Variant

Plasma Turret


Plasma Turret - Elite Variant
Clip Size: 100 battery Units (400 Shots)
Impact: Medium
Bullets: Superheated Plasma
Effective Range: 300 ft
Rate of Fire: 400-600 Rounds per Minute

Type-52 Directed Energy Support Weapon - Plasma Turret


The Plasma Turret is a standard infantry firearm. It serves as an excellent primary weapon for any species. Against infantry, the lethality of the Plasma Turret is extreme. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact. Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.


Brute Variant


The Brute variant utilizes a red plasma system and is capable of much faster rates of fire. This weapon will not overheat but the user should be careful at how fast they drain the battery.

Elite Variant


The Elite variant utilizes a blue plasma system and has a much slower rate of fire. This weapon will not overheat and the weapon keeps good sustainability in terms of battery life.

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Old Update
Default 11-25-2010
  #5
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Plasma Turret


Plasma Turret - Brute Variant

Plasma Turret


Plasma Turret - Elite Variant
Clip Size: 100 battery Units (400 Shots)
Damage Rating Index: 6
Bullets: Superheated Plasma
Effective Range: 300 ft
Rate of Fire: 400-600 Rounds per Minute

Type-52 Directed Energy Support Weapon - Plasma Turret


The Plasma Turret is a standard infantry firearm. It serves as an excellent primary weapon for any species. Against infantry, the lethality of the Plasma Turret is extreme. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact. Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.


Brute Variant


The Brute variant utilizes a red plasma system and is capable of much faster rates of fire. This weapon will not overheat but the user should be careful at how fast they drain the battery.

Elite Variant


The Elite variant utilizes a blue plasma system and has a much slower rate of fire. This weapon will not overheat and the weapon keeps good sustainability in terms of battery life.

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Old Update
Default 11-26-2010
  #6
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Naked Crook is going back in time
 

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Plasma Turret


Plasma Turret - Brute Variant

Plasma Turret


Plasma Turret - Elite Variant
Clip Size: 100 battery Units (400 Shots)
Projectile Force: Medium
Bullets: Superheated Plasma
Effective Range: 300 ft
Rate of Fire: 400-600 Rounds per Minute

Type-52 Directed Energy Support Weapon - Plasma Turret


The Plasma Turret is a standard infantry firearm. It serves as an excellent primary weapon for any species. Against infantry, the lethality of the Plasma Turret is extreme. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact. Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.


Brute Variant


The Brute variant utilizes a red plasma system and is capable of much faster rates of fire. This weapon will not overheat but the user should be careful at how fast they drain the battery.

Elite Variant


The Elite variant utilizes a blue plasma system and has a much slower rate of fire. This weapon will not overheat and the weapon keeps good sustainability in terms of battery life.

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Old Update
Default 02-11-2011
  #7
Naked Crook
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Naked Crook is going back in time
 

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Posts: 27,497
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Plasma Turret
Plasma Turret - Brute Variant
Clip Size: 100 battery Units (300 Shots)
Projectile Force: Medium
Bullets: Superheated Plasma
Effective Range: 300 ft
Rate of Fire: 500-700 Rounds per Minute


























Plasma Turret
Plasma Turret - Elite Variant
Clip Size: 100 battery Units (400 Shots)
Projectile Force: Medium
Bullets: Superheated Plasma
Effective Range: 300 ft
Rate of Fire: 400-600 Rounds per Minute


Type-52 Directed Energy Support Weapon - Plasma Turret

The Plasma Turret is a standard infantry firearm. It serves as an excellent primary weapon for any species. Against infantry, the lethality of the Plasma Turret is extreme. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact. Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.


Brute Variant


The Brute variant utilizes a red plasma system and is capable of much faster rates of fire. This weapon will not overheat but the user should be careful at how fast they drain the battery.

Elite Variant


The Elite variant utilizes a blue plasma system and has a much slower rate of fire. This weapon will not overheat and the weapon keeps good sustainability in terms of battery life.

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