03-19-2013
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#3
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Sub-Forum Moderator |
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Jun 2012 |
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Texas |
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Astro Wars RPG, TNO RPG |
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Battleship
Length:2,286 meters
Width: 400 meters
Height: 120 meters
Armament:
2 x Heavy Ion Cannons
12 x Pulsar Flak Cannons
14 x Missile Arrays
15 x Ion Cannons
Shielding: 200 gW Shielding Emmitters
Crew: 2200(100 Skeleton)
Hangar: 40 Squadrons
The Battleship feared for its sheer size and the amount of firepower it brings to the table. There is only one battleship that has amassed enough fear to ensure even the Heavy Cruisers don't hit it and that was the USCS Balmor this ship became fear itself when it survived an attack from 40 Heavy cruisers, it was badly damaged and nearly crippled but thanks to its 2.5 meters of Ablative titanium armor this ship survived to see another battle. When this ship disappeared so did its Legacy. The Battleship was designed to come in and put out enough firepower and Ion flak to cause fleets to route, but with beam cannnons this ship is a little hard to fear now. However It does bring to the table Ion weaponry which damages ships and shielding equally at a 50:50 ratio. Its sheer size makes it longer to build at over 13 months per Battleship.
Fleet Carrier
 Length: 2,626 meters
Width: 600 meters
Height: 200 meters
Hangar: 400 squdrons
Armament:
24 x Missile Arrays
Armor: 90mm Titanium Carbide Plate Armor
Shielding: 350 gW Shield Emitters
Crew: 1200 (1 Skeleton)
If there is a ship that is needed its this ship. As this ship has seen combat in almost all theaters of war. It can act as a makeshift hospital ship as well as a prison ship with the right configuration. When this ship is all white, it means its a hospital ship and is deemed illegal to hit. There are currently the White Fleet a fleet of 200 Hospital Carriers that can treat nearly 9000 people alone in its hangar. This ship puts out more missiles to protect itself enough to make it a threat to a heavy cruiser from a long distance but where it lacks hard hitting plasma weaponry it makes up for distance. Common tactics are to drop these and unload the fighters and bombers it carries and evac from the combat zone as they cannot protect themselves in a close range battle, their missiles can only lock on at around 12000 meters a design flaw.
Dreadnought
 Length:3,217 meters
Width:360 meters
Height: 600 meters
Armament:
20 x Disruptor Cannons
15 x Disruptor Deck Cannons
2 x Missile Arrays
Hangar: 200 squadrons
Speed(Max Acceleration: 20 m/s)
Armor: 350mm Ablative Titanium Carbide Armor
SHielding: 500 gW Shielding Emitters
Crew: 5000(Skeleton: 200)
Warp Drive: Equipped
Warp Speed: NaN
The Dreadnoughts sheer size shows in its speed. This ship spells trouble when seen anytime Dreadnoughts are in action it means only one thing they are here to break an occupation. They come with a huge fighter screen for their size with 200 squadrons onboard and enough firepower to punch holes into blockades of any size these behemoths also come with something the enemy wasn't expecting large amounts of armor. These ships were designed soon after the Syn invasion, and due to that there has never been a dreadnought consumed by the Syn. However the USC has allowed individual planets to have their own fleet of dreadnoughts for protection as thier name suggest, these monstrositys are dreaded in combat as it takes 30 heavy cruisers to punch through their shielding and an additional 15 heavy cruisers to punch through thier armor plating. They are best at planetary and system protection but they are not agile enough to be in large scale assaults unless you need something that can survive a blockade running.
Note: Ship is restricted for story elements and arches until further notice to prevent god moding and setting up of the RPG.
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