The New Order - Halo Role Playing Forum


Go Back   The New Order - Halo Role Playing Forum > The Gamer's Lounge > Game Reviews
New! Halo RPG Community Quick Links Search New Posts Register


 
Thread Tools Display Modes
Old Homeworld 2: Why its better with mods.
Default 10-16-2012
  #1
Erex
Erex is new to TNO
Erex's Avatar

Erex is Bioscan complete...Error
cannot determine
species....error code red
alert bioscan Alien.
 
Achievements Three Red LightsDuetMan of the Year
User Title: Sub-Forum Moderator
Posts: 1,340
Credits:



Ok so lemme give you a background to the homeworld series. So each game starts off with a race that has been displaced finds their homeoworld and each time an evil race tries to stop them but fails horribly. Well homeworld 2 the Hiigarans have been displaced by the Galactic Council due to the fact they were a warriror race and they cause mass war. Well the vaygr are the bad guys. Their new leader has decided to wipe them out, because they know if the Hiigarans make it home they will become the Hiigaran Empire again. So their planet hiigara is the seat of Hiigaran empire, that spanned nearly 40 planets in 4 systems. Not that big if you think about it, but when they have to be put on a barren desert world means a lot, it means they were dangerous. However the Hiigarans are the good guys.

So lets get down to business.

Part 1: Campaign
Part 2: Player vrs CPU
Part 3: Mods to get
Part 4: Conclusion

So part 1:

Part 1: Campaign
This is a very hard game to beat. Even though made in 2002 it sported a ranking system. So if you start a mission with practically no fleet to your name, your enemies are easy to kill, they have very little fleet. Now if you start off with a big ass fleet your enemy starts off with shitload of fleet and are much more dangerous than you by the way when you start off with a battlecruiser in your fleet they will out tech you and have all research possible equipped to all ships. Then they make it hard for you to even build a fleet by when you go against them and build fleet they will automatically target you mothership or the Shipyard Naabal, how is this bad?? well the Shipyard is the only vessel capable of building these 900 meter long ships.

Part 2:
Player Vrs CPU is by far the funnest part of the game. You can build fleet like crazy modify your fleet logo, and you can even rename ships. Its also affected by modding. Most mods will only work on Player versus CPU, for one reason... Its more fun that way.

Part 3: Mods to get?
Complex 2 its fun allows you to colonize planets, gives you 24 new ships and build space stations.
R.E.A.R.M. allows you to build ships the way you wanna. So i don't have a destroyer that only uses kinetic weaponry, so I can have a destroyer with Ion Cannons, with Heavy Artillery weaponry. And allows you to rename the ships the way you want.
BSG: Allows you to take the role of the Battlestar colonist
Homefront - Play the role of the UNSC... Need I say more, if I need to guys to cubify ships for you lemme know I can get all ships up to a Phoenix.

Part IV: Conclusion

Great game I give it a 6, but with mods a 10.

Erex is offline  


Tags
role, rpg, unsc

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


vBCredits II Deluxe v2.0.0 Copyright © 2010 DragonByte Technologies
Forum created by Naked Crook - The New Order - Online Role Playing Forum

All times are GMT -5. The time now is 06:37 AM.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.