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Default 12-07-2012
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Naked Crook
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The Covenant Logo
The Jiralhanae Hegemony
Purpose: Tribal Ruling Government for the Brutes
Commander in Chief: Chieftain of the Brutes Barrabus
Second in Command: The Warlord Council
Type of Government: Tribal
Power Base: Multiple Planets and Shipyards
Technological Scale: Adopted Tier 2

The Covenant Empire

The Covenant Empire, also known as The Covenant, was a multi-species religious theocracy based around the worship of The Forerunners. As a result of the alliance, The Covenant Empire spanned many lightyears, controlling a vast portion of The Milky Way Galaxy. The Covenant was established in 852 BC when the two founding races, The Elites and the Prophets created the Writ of Union, a document that can be described as an oath of service to The Covenant. The Constitution of The Covenant is known as the Ratification Parley. There is very little known about this document, and the contents remain a mystery. Every Covenant species was required to take an oath of loyalty to The Covenant, as outlined in the Writ of Union. In 2552, The Covenant underwent a schism, and the union was dissolved into two factions; Seperatists (The Elites) and Loyalists (The Brutes) with all other minor species divided between the two.


  1. The Covenant Empire Divisions

    1. Navy

    2. Army

    3. Honor Guards

    4. Special Warfare Group

    5. The Council


  2. Planets

    1. High Charity

    2. Sangehelios

    3. Doisac

    4. Palamok

    5. Te

    6. Eayn

    7. Balaho


  3. Shipyards

    1. Doisac Shipyards


  4. Technology

  5. Religion





Covenant Empire Divisions

The Jiralhanae Hegemony is a generlly uniform tribal government. The entire hegemony is controlled by a Chieftain of the Brutes. The Chieftain of the Brutes oversees all actions taken by The Obsidian Hierarchy, The Warlord Council, The Honor Guard, and The Tribal Military.

Navy

The navy of The Covenant was vast and powerful. In most instances during the Human-Covenant war, the Covenant navy utterly decimated the UNSC navy, usually resulting in heavy defeats for humanity. The navy was typically responsible for the initial attacks on Human colonies and worlds, and were responsible for the final glassing of the world.

Army

The army, typically supported by the navy, was responsible for all ground based operations during the war.

The Honor Guard

A recent addition to the ranks of the Brutes. The Honor Guard are charged with the protection of the CHieftain of the Brutes. It has been suggested that all Honor Guards fall under the banner of The Obsidian Hierarchy, but this is not publicallty known or even acknowledged.

Special Warfare Group

The Special Warfare Group was typically responsible for small scale operations of great importance to The Covenant.

The Council

The Council of The Covenant was the ruling Government. The COuncil was typically comprised of Elites and Prophets.





Planets

The Jiralhanae Hegemony controls a network of planets and territories. The following is a list of each of these planets.

  1. Doisac

    1. Solrapt

    2. Teash

    3. Warial


  2. Dracard

  3. Ujaroka

  4. Skar

  5. Praxus

  6. Beren

  7. Secundus

  8. Quartus

  9. Tusken

  10. Kaesarus





Shipyards

The Jiralhanae Hegemony also controls a number of major shipyards where the construction of warships takes place. The following is a list of all major shipyards.

  1. Pious Salvation

  2. Acute Mercy

  3. Uruckus





Technology

The Jiralhanae Hegemony has access to a variety of technology, giving them an edge in combat. Provided that their adopted Covenant technology is not destructive enough, their native technology can provide a level of brutality that would be deemed appropriate by The Brutes.

  1. Anti-Gravity Technology (Covenant Adopted)

  2. Gravity Manipulation Technology (Covenant Adopted)

  3. Plasma and Pulse Based Weaponry (Covenant Adopted)

  4. Energy Shielding (Covenant Adopted)

  5. Active Camouflage (Covenant Adopted)

  6. Incendiary Weaponry

  7. Kinetic Weaponry

  8. Nuclear Weaponry

  9. Advanced Metals and Compounds (Native and Adopted)

  10. Electromagnetically Powered Weaponry

  11. Unknown Compounds used as Ammunition

  12. Human-designed Weaponry (Collected and Repurposed)


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