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Old GC Unplayable in 2.0
Default 08-06-2011
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Moffxanatos
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For a few in game days it works reasonably smooth, but then when the a couple Federation controlled worlds go blue and a few Halo controlled worlds go green the framerate plummets and the game stops responding, when it does work it has a framerate well under 1 frame per second. I'd very much like it if this was fixed in 2.1 or something.

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Default 08-06-2011
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I am aware of this issue. I have corrected it for the most part.

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Default 08-06-2011
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Sweet, and I don't want to come off as being demanding/pressuring or anything but honestly I'd be more than happy with just a fix for that and nothing else right now, I just want to be able to play GC :( perhaps a 2.01 minifix ? if not then no worries as long as it's good in 2.1

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Well hoping that everything will be good in 2.1 is like asking for a perfect world.

You can come close, but you never get the cigar. You know what I mean? There will always be issues, I can only hope to hammer down the biggest ones.

After 2.0 was released, and the litany of problems it faced, I have learned that it is best to really hammer down issues instead of releasing a really buggy iteration.

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Default 08-06-2011
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Oh I don't expect it to be completely bug free, I just hope it won't suddenly grind to a halt early on in GC. That's my biggest concern really, but it's nice to see that we'll get some new ground units working in there too perhaps.

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brute, covenant, elite, halo, oni, role play, rpg, unsc

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