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The Jiralhanae Hegemony |
Purpose: Tribal Ruling Government for the Brutes |
Commander in Chief: Chieftain of the Brutes Barrabus |
Second in Command: The Warlord Council |
Type of Government: Tribal |
Power Base: Multiple Planets and Shipyards |
Technological Scale: Adopted Tier 2 |
The Covenant Empire
The Covenant Empire, also known as The Covenant, was a multi-species religious theocracy based around the worship of The Forerunners. As a result of the alliance, The Covenant Empire spanned many lightyears, controlling a vast portion of The Milky Way Galaxy, concompassing countless worlds and hundreds of star systems. The Covenant itself was first established in 852 BC when the two founding races, The Sangheili and The San'Shyuum created the Writ of Union, the document that brought an end to the 86 year long war between the two races, as well as later becoming an oath of service to The Covenant. The Constitution of The Covenant is known as the Ratification Parley. There is very little known about this document, and the contents remain a mystery. Every species that was absorbed into the Covenant was required to take an oath of loyalty to The Covenant, as outlined in the Writ of Union. It was as a result of The Covenant's efforts to incorporate various races into The Covenant, that the alliance became the single most powerful military force in The Milky Way Galaxy, unmatched in their size and technological supremacy. In2525, The Covenant made first contact with Humanity on the colony world of Harvest. Contact was made between Humanity and The Jiralhanae. At first, contact between the two sides proved to be stable, but a misunderstanding, which resulted in deaths on both sides, proved to be the catalyst for what became known as The Human-Covenant War, in which The Covenant sought to systematically eradicate Humanity. It became a pattern, that over the next 27 years, The Covenant devastated almost every Human controlled world, killing in excess of 23 billion Humans, in addition to countless numbers of Covenant soldiers who were either killed in action or killed in counter attacks. In 2552, The Covenant underwent a political schism, as a result of tensions between The Sangheili and The Jiralhanae, and the union was dissolved into two factions; Seperatists (The Sangheili) and Loyalists (The Jiralhanae) with all other minor species divided between the two. By 2553, The Covenant had all but been defeated, with Humanity emerging as the victors.
- The Covenant Empire Military
- Navy
- Army
- Honor Guards
- Special Warfare Group
- The High Council
- Planets
- High Charity
- Sangehelios
- Doisac
- Palamok
- Te
- Eayn
- T'Vao
- Balaho
- Shipyards and Stations
- Doisac Shipyards
- Station of Constant Sustenance
- Pegasi Delta
- Technology
- Tactics
- Member Species
- Religion
- Culture
- The Great Schism
- Notes
Covenant Empire Divisions
The Covenant Empire maintained a permanent, and powerful, military branch that was used for defensive and offensive purposes, as well as projecting their religion and way of life onto other races by means of extreme force. During the height of the Covenant's might, the military was led by The Elites, but in the final days of the Covenant's existance, The Brutes were placed in charge of the military. THis was seen as one of the major factors of The Great Schism.
Navy
The navy of The Covenant was vast and powerful. In most instances during the Human-Covenant war, the Covenant navy utterly decimated the UNSC navy, usually resulting in heavy defeats for humanity. The Covenant navy was typically responsible for the initial attacks on Human colonies and worlds, and were responsible for the final glassing of said world. The navy was led by the Elites, first and foremost, with the rare exception of there being a Brute shipmaster, or even a Jackal ship mistress. In any case, the Covenant navy utilized powerful technology, such as pulse laser, plasma torpedos, and energy shielding.
Army
The army, typically supported by the navy, was responsible for all ground based operations during the war. The army, like the navy, was led by The Elites in almost every circumstance, but with noted instances of ground operations carried out by Brutes. The army had many weapons to use, from lightweight Ghosts, to the heavy Scarabs.
The Honor Guard
The Honor Guard is a special branch of the army which is charged with the protection of councilors and prophets. The title of Honor Guard is one of great religious importance, and is one that is bestowed onto Elites who have proven their valor and cunning in battle. In 2552, the title of Honor Guard was revoked from The Elites when the Prophets placed The Brutes in command of the military. This was done in direct response to the Elites being unable to defend a high prophet from assassination. This was another factor that led to The Great Schism. Despite this, high Prophets could have as many as 300 honor guards assigned to them, while lower ranking councillors may have as many as 10.
Special Warfare Group
The Special Warfare Group was typically responsible for small scale operations of great importance to The Covenant. THis branch of the military included the Covenant Special Operations branch (SpecOps) and Covenant Fleet Security.
The Council
The Council of The Covenant was the ruling Government. The Council was typically comprised of Elites (to represent the military) and Prophets (to represent the interest of the Covenant religion. As the Covenant was a theocracy, the religious aspect of the Council had a more important role, and thus, had higher precedence. The Council was led by three high Prophets, typically considered to be the utmost religious authority in the Covenant.
Planets
The Covenant Empire controlled many worlds at te height of its power. Every world that fell into the juristiction of a member species, fell under the control of the Covenant. While ONI is unsure as to the exact number of planets controlled by The Covenant, it is estimated that there were over 100 worlds that were directly and indirectly controlled by the Covenant. The following is a list of all major worlds.
- High Charity
- Sangehelios
- Doisac
- Palamok
- Te
- Eayn
- Balaho
Shipyards
There is very little information pertaining to Covenant shipyards used during the war. However, a few locations have been known to exist, but their official designation is unknown.
- K7-49
- Acute Mercy
- Uruckus
Technology
The Jiralhanae Hegemony has access to a variety of technology, giving them an edge in combat. Provided that their adopted Covenant technology is not destructive enough, their native technology can provide a level of brutality that would be deemed appropriate by The Brutes.
- Anti-Gravity Technology (Covenant Adopted)
- Gravity Manipulation Technology (Covenant Adopted)
- Plasma and Pulse Based Weaponry (Covenant Adopted)
- Energy Shielding (Covenant Adopted)
- Active Camouflage (Covenant Adopted)
- Incendiary Weaponry
- Kinetic Weaponry
- Nuclear Weaponry
- Advanced Metals and Compounds (Native and Adopted)
- Electromagnetically Powered Weaponry
- Unknown Compounds used as Ammunition
- Human-designed Weaponry (Collected and Repurposed)
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