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Naked Crook
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Stardate 521878.9 - November 17, 2844, Time: 16:15:27. Jupiter Station Fleet Yards

A Section 31 Operative was moving through the corridors of the Jupiter Station main body, heading towards the command deck. THis officer was moving slowly, avoiding firefights that were taking place between Starfleet Officers and Reman and Romulan invasion forces.

The Section 31 Operative contacted his fellow Section 31 Operatives..

David: This is Commander Black...team two, do you copy?

Another Section 31 Operative began to speak.

Section 31 Operative: This is Lieutenant Lahey.

David: What is your status?

Section 31 Operative: We are currently en-route to the Timeship Melting Clock. We are closing in on the airlock access corrdior now. Have you been able to release the tractor beams yet?

David: Negative...I have yet to reach the command deck. I have encountered heavy Federation and Romulan forces in the corridors, and significant damage in the corridors. I am delayed.

Section 31 Operative: Do you need help sir?

David: NEgative. Continue as you were. Once you get to the Melting Clock, sweep the ship...and make sure that there are no Temporal Integrity Commission officers on board. If there are, stun them, and beam them to the nearest Federation Ship. After that, get that ship back online. We are going to need the Chrono-Deflector fully charge and operational if we are going to make this jump. We will also need shields and weapons. With the Romulans closing in, getting clear of Jupiter's gravity well will be difficult. We must clear the gravity well if we are going to make a successful temporal incursion to our targeted place and time.

Section 31 Officer: Aye sir. Lahey out.

David continued to move, evading skirmishes where possible. However, as he got closer and closer to the command deck, he saw fewer and fewer Romulans and Remans, and more and more Starfleet security officers. David was able to evade most of the patrols, however, when he had finally got to the main corridor which led to the command deck, he found that there was no way past. David knew that he would be forced to fire on Starfleet officers.

David drew his Phaser Pistol, and set it to a split-beam stun setting. As soon as he turned the corner, he fired his Phaser Pistol, and stunned the three security guards outside the door in a single shot.

David walked towards the door leading to the command deck, and he proceeded to walk through. David walked onto the command deck, and was met with about a dozen security officers, several command officers, and a few crewman. David wasted no time in turning his Phaser pistol on the nearest security guards, and firing. His Phaser Pistol, once again, split into three beams, and hit three of the security guards. As the three security guards went down, David took immediate evasive action, and took cover behind a console. He knew that he had alerted the command deck crew to what was happening. He could hear the security officers regrouping, but he was not prepared to allow uncommissioned security guards stop him from completing his mission.

David popped up from cover, and once again fire the split beam setting on his Phaser Pistol, taking down three more of the security guards. However, David was once again forced into cover as he came under Phaser fire.

Starfleet Security Guard: He is behind the Ops console! Don't let him escape!

David could hear the security guards clsoing in on him. He knew that at any second, he was about to be flanked. He had no choice, but to emerg from cover. David bolted out, and fired his Phaser Pistol again, taking down another three security guards. David ran across the command deck, and jumped behind the cover of a weapons crate as Phaser fire nearly grazed him.

The moment David landed, however, he emerged from cover again, and fired, taking down the last three security guards. This left only a few command officers and a few crewmembers who were either far too busy at their stations, or abandoning their stations and drawing their weapons.

David set his Phaser Pistol back to single beam, as the crewmen and officers who were now coming at him were far too spread out to be hit by a split beam. David emerged from cover, and ran across the command deck, as he fired his Phaser Pistol, hitting the nearest crewman. David dodged the Phaser blasts from the last of the command deck crew, taking them down one by one. It was only a few moments until David was the last man standing on the deck, with the rest of the Starfleet officers stunned.

The first thing David did was walk to one of the Operations consoles, and locked a transporter beam onto all of the Officers he stunned, and he beamed them aboard the nearest Federation ship.

David then walked to the primary tactical station, and accessed the station's Shipyard controls. He could see that the Timeship Melting Clock was still in drydock, being held in place by Tractor Beams. One by one, David started to deactivate the tractor beams. The moment the last tractor beam went offline, David was contacted.

Section 31 Officer: Commander Black, this is Lieutenant Lahey. The tractor beams are offline.

David: I just finished taking them offline.

Section 31 Operative: Good timing sir. We just finished getting the ship prepped and ready to go. The Chrono Deflector is currently charging, sitting at 63% as of this moment. Shields are up, and weapons are online. However, we are having trouble activiating the Emergancy Holographic Replacement Crew. That system appears to require a level 10 Authorization to initialize. I decided to wait for you to arrive before we brought them online.

David: Well, we should not wait any longer. Lock onto my signal, and beam me directly to the bridge of the Melting Clock.

Section 31 Operative: Stand by...

David waited a moment. Before he knew it, he found himself beaming directly to the bridge of the Melting Clock. In less than a moment, David looked around the bridge, and immediately took his place in the Captains Chair.

David: Helm...take us out...full impulse. Take us 50 million Kilometers from Jupiter. That should be far enough for us to easily compensate for any gravitational wells being created by the planet. Begin making the calculations for a temporal incursion.

Section 31 Operative: Sir...if I may ask...where are we going? You have been very quiet about that.

David: For security reasons Lieutenant. However, I guess now is as good as any to fill you in. We are going back to the early 25th century...Stardate 89507.8. We are going there for one reason, and one reason alone; Section 31 believes that it is possible, from anytime past that point in time, that we could cause a serious temporal incursion that would undo the events of The Federation's war with the Romulan Empire. We all know where The Federation stands in this war. We all know the consequences of inaction on our part. We all know that in a matter of days. the Federation will no longer exist...and that is CATEGORICALLY because of the Romulan Star Empire. Our mission is to protect The Federation at all costs, by any means necessary.

David paused.

David: Shields up! Begin calculations for Time frame Stardate 89507.8. Alpha Quadrent. Spacial Coordinates 44 Beta Prime by 633 Omega. Target - Donatu Sector Neutral Zone.

David paused again.

David: Once we are clear...confirm temporal incursion, and engage!

As the Timeship Melting Clock moved away from Jupiter, moving past the 49 million km mark, they detected a massive power build up from an unknown source.

Section 31 Operative: Sir...I am detecting a massive energy reading...

The Operative paused.

Section 31 Operative: Reman Dreadnaught...off the port bow! They are charging weapons!

The Reman Dreadnaught fired a salvo of disruptors, impacting the Melting Clock.

Section 31 Operative: SIr...they are targeting our auxillary systems! Without our Auxillary systems, we will be unable to fully charge the Chrono-Deflector!

David: Evasive pattern Omega-3...load all forward Chroniton Torpedos and fire!

The Melting Clock fired several Torpedos, but the damage was light.

Section 31 Operative: Minimal damage to the Dreadnaughts forward weapons. They are coming about.

David: Target their engines...aft Chroniton Beams. Fire at will!

The Melting Clock came about once again, speeding past The Dreadnaught, and fired several Chroniton Beams at the Dreadnaughts engines. Once again, the damage was light.

Section 31 Operative: Minimal Damage. Sir...the ablative armor of that Dreadnaught is in a state of temporal flux that seems to be adapting to the temporal flux of our own weapons.

David: Rotate temporal harmonics and resume firing. Keep our weapons in a constant state of flux. Do not give that Dreadnaught any time to adapt.

Once more, The Melting Clock fired, but this time, did a lot more damage to the Dreadnaught.

Section 31 Operative: Direct hit on the Dreadnaught.

Almost immediately, the Dreadnaught returned fire, hitting the Melting Clock.

Section 31 Operative: Direct hit...aft shields are down to 72 percent. Our transwarp field is fluctuating, and the Chrono-Deflector is loosing power.

David: Emergency power to engines...get some distance between us and that Dreadnaught. Divert all non-essential power to the Chrono-Deflector.

The Melting Clock sped away at best speeds, but The Dreadnaught was giving chase.

Section 31 Operative: Sir...they are right behind us.

Once again, The Melting Clock was hit.

Section 31 Operative: Direct hit...we have damage to the Chrono-Deflector! We are losing power! The Chrono-Deflector is at 93% and dropping!

David: Take Weapons offline...divert everything we have to the Chrono-Deflector.

Section 31 Operative: 98%

The Melting Clock was hit again.

Section 31 Operative: Sir...one more hit and we are going to lose the Chrono-Deflector!

David: Disable life support on all non-essentuial decks, and dump it right into the Chrono-Deflector! Open the impulse injectors to 130% We need distance...now!

The Melting Clock got a massive burst of speed, as it got out of weapons range.

Section 31 Operative: Sir...the deflector is at 100%

David: Fire the Chrono-Deflector! Open a rupture now!

The Melting Clock's Chrono-Deflector fireo a single, powerful pulse, and created a temporal Vortex in front of the ship, big enough for The Melting Clock to barely fit through. It was imperative that The Melting Clock thread the needle, in order to enter the temporal singularity.

Section 31 Operative: Entering the Temporal singularity in...10...9...8...7...6...

The Reman Dreadnaught, which was still giving chase, fired a full salvo of Torpedos, totally blind, at the Melting Clock.

Section 31 Operative: 5...4...3...2...1...

The Melting Clock entered the temporal singularity. As soon as the ship passed the threshold, the singularity closed. Seconds after the singularity closed, the torpedos that were fired by the Dreadnaught flew past, missing the entry of the singularity by seconds.

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