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Old New! Star Trek RPG
Default 05-28-2013
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Kairu
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"All war is a deception." -Sun Tzu

Rules:
This Star Trek RPG takes place starting at Stardate: 89507.8 (mid-year of 2412). Additionally, this RPG will take place in JJ Abram's Star Trek universe, which is an alternate of the Prime Universe established in the series. The use of Star Trek Online to render any ship or character is acceptable, however, for asthetics, all uniforms must be set to the default. Additionally, Starfleet captains DO NOT leave the bridge of their ship during a hostile situation. This is standard regulations and it is therefore recommended to make or have a member-controlled XO. This rule will apply to the Romulans as well.

All other standard TNO RPG and forum rules apply.

Plot and Setup

It is the 25th century. The galaxy is currently divided. A cease fire has swept through the factions temporarily allowing everyone to rebuild and recoup there losses. With the length of the last Galactic War, conflict has been nothing shy of a regular lifestyle to everyone, making the idea for peace a very unspoken, usually unthought of notion.

The Factions:

The Federation: The Federation is a collection of united systems and interstellar races combined under a general code of laws, the biggest one being called the "Prime Directive", or the disallowance of contact with a pre-warp civilization that would otherwise alter the development of a species. The Federation has been long at war with the Klingons for about 200 years since the manipulation of Admiral Marcus. Because of the long fight, the Federation has devoted a lot of its time into massive R&D developing warships to combat and counter the ever powerful Klingon Empire. Major races include: Humans, Andorians, Trill, Betazoids, Tellerites, and the endangered Vulcans.

The Klingons: The Klingons are a very proud and warrior-like race, bound by tradition and have a strong sense of Honor. Although many Klingons will not turn away from covert tactics and espionage, they do however, prefer a straight fight. With the war with the Federation, the Klingons made a push to integrate nearby species into its fold. Although they hold no position of power within the Klingon High Council, the sub-species have been known to be equally powerful as their leaders within the Klingon Defence Force. Major races include: Klingons, Gorn, Nausicaans, and Orions

The Romulans: The Romulan Star Empire, has for the past 200 years remained rather docile since the Nero incident. The Romulans have preferred to keep their distance, monitoring the Galactic War from afar. When battles have raged, they have been known to, from time to time, host skirmishes along their side of the Neutral Zone, leaving no survivors of any fight. In addition to stealth and covert tactics, the Romulans have specialized their talents into master spies and infiltrators, commonly disguising themselves as Federation members. During the War they've expanded their reaches but never engaging in full confrontation. The Tal Shiar remains pure, disallowing conquered species to not serve in the 'pure' military." The only species they have used for soldiers are the Remans, but only during battles that were calculated to have high casualty numbers."

Character Application:

Name:
Age:
Species:
Gender:
Class:
Rank:
Affiliation:
Ship Name and Class: (If applicable)
Backstory:

List of Permitted Species:

Starfleet
Human
Vulcan
Andorian
Tellerite
Betazoid
Trill
Bolian
Bajoran

Klingon Defence Force
Klingon
Gorn
Orion
Nausicaan

Romulan Star Empire
Romulan
Reman

Other species will be permitted within reason.

List of NON-USEABLE species:
Borg (of any kind)
Mirror Universe Races
Tholian
Cardassian
Jem'Hadar
Vorta
Changeling
Hirogen
Species 8472
And anything else deemed Over-Powered

Rules on ships:
Keep in mind that not everyone can be cruising the cosmos in powerful warships. Be mindful of each character's rank and affiliation and be FAIR about what you choose. In addition, all ships are to be 'equipped' with standard faction-based weaponry and technology. A Galaxy-class starship cannot be waging a one-ship crusade against 30 Vor'cha Warbirds, using disruptors instead of phasers.

Please post characters only for the time being while the first post is currently worked up and start the RPG.

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